We had to do that for our other products since SketchUp users often grab really high-resolution images and place them into models. as we create SketchUp and rendering materials from the Arroway textures. We are including an automatic resampling to a width of 1K, 2K, etc. (The use of a bump map and a specular map makes it easier to see which direction the light is coming from) You should be able to see subtle differences in the appearance of the texture based on the lighting. Here is an example of a an object with a 'lo-res' Arroway texture with the light placed in different positions. But these images work best when placed in a model with similar viewing and lighting angles. You can (sometimes) photograph materials with illumination and specular highlighting. What is nice about using well thought bump maps and specular maps is that they can create images where the final result is dependent on both the view angle and the lighting angles. However, in one of our product areas - fabric for office furniture - manufacturers seems to have a very hard time creating good, illuminated and tileable patterns for use with their products through photographic techniques. Michaliszissiou wrote:Seamless? Not reallyĬom on, use a digital camera, some practice in photoshop or gimp or any other app, that should be enough.